The Classic Piper J-3C-65 Cub for Microsoft Flight Simulator.
What the Model T Ford once meant to the American motorist, the Piper Cub once meant to the American private pilot. It was the plane in which thousands of pilots learned to fly, and, in most cases, the only one inexpensive enough for the average pilot to afford. And, like the Model T, the little tandem monoplane was devoid of frills.
The Cub appeared late in 1930 as the Model E-2 and was built by the Taylor Aircraft Corporation of Bradford, Pennsylvania. Its name was derived from its original engine, which was known as the Brownbach Kitten. Then called the Taylor Cub, the "fore-and-aft" two-seater eventually was powered by a Continental A-40 engine producing 37 horsepower, later 65 horsepower. The Cub was licensed by the federal government on June 15,1931. During that year the company sold a total just 22 aircraft--at a price of $1,325 each.
Sales of the Cub increased slowly but steadily, and in 1936, when 500 of the improved Model J-2 Cubs were sold, William T. Piper bought out his partner, C.G.Taylor. The J-2,with an enclosed cockpit, was produced only two years, during which time about 1,200 were built. In 1938, after a disastrous fire forced Piper to move from Bradford to Lock Haven, Pennsylvania, the Model J-3 Cub was introduced. Although various models of Cubs in various configurations have been built throughout the years, the Model J-3 --more than 5,500 of which were delivered to the Army during World War II--was the best known of all.
The J-3 had a wing span of a little over 35 feet and a length of nearly 22½ feet. It was powered by either a Franklin, Continental or Lycoming 65-horsepower, four-cylinder, air-cooled engine turning a wooden propeller. The J-3 had a cruising speed of just under 90 mph, a service ceiling of 11,500 feet, a range of 220 miles and weighed only 1,200 pounds--fully loaded with passengers and fuel. It was stable, highly maneuverable and easy to maintain.
It is probable that more pilots learned to fly in a Piper Cub than in any other aircraft. Later models are still popular today with sportsmen and bush pilots who frequently land and take off in restricted areas. This package presents the J3 Cub in 4 variants, the familiar Classic Cub version, the Classic Cub on Floats for bush use, the Classic Cub on Skis for winter snow and the Aerobatic Clipped Wing Cub. each has it's own personality and unique charm!

INSTALLATION:
Installation is a matter of this file into your main fs2002 or Fs2004 folder. That's it!! You're done! Boot up and select the Classic Cub Test Flight under "Classic Cub" to get started.


OPERATION:
Please read the Checklists provided before operating each aircraft to fully enjoy the included features!
If you desire, the virtual cockpit pan rate can be adjusted in your main fs2002.cfg or Fs9.cfg file from the default 400 to 900 which allows much faster more realistic panning using the hat switch. These aircraft have been designed so that full 100% zoom should be used in the Virtual Cockpit. This improves frame rates and gives a nicer view of the world below. I would highly recommend getting the Active Camera program and setting head latency at 1.0 with the flying models and 0.2 for the Jeep and Sailboat. It has literally transformed my flightsimming and I couldn't fly with out it now!!!!!

Keyboard Commands are as follows:
Open Door= Hold down shift and E briefly. Door will open.
Put Passengers On Board= Push the / key...
Full Rich Mixture for Starting= Push Shift and Control and F4
Main Power Bus= Push Shift and M
Lights= Push L key
Start Engine= Hold M and + keys till engine catches
Adjust Trim= Use Home and End keys...
Flaps= Use F5 thru F8 keys or flaps buttons on joystick.
Use Auto-rudder when driving the Jeep.
Jeep Top is stowed with the O button.
Jeep Horn is F5/F8

SAILBOAT OPERATION:

There is a also sailboat now included which really sails with the wind! Select auto-rudder under realism.. Choose the Sailboat Cruise flight and hit / to put the sailor on board. Use the hat switch to pan around and look forward. I have the head latency in AC set to less than one to avoid sea sickness!! You'll notice that views are reversed.
The reason is that the boat is really a backward flying airplane and we're using the flaps as sails.. One notch of F7 or as I prefer to use the " lower flaps" button on the joystick unships the sails. There are about 10 notches of sail available. Go up to about 5 or 6 notches and the sails will start to pull the boat forward. Once underway you can pull in a little sail with F6 or the "raise flaps" button and still maintain headway.
By using the ships rudder and sail combinations you can sail at a pretty shallow angle to the wind so you can steer over to the static boat and then down to the buoy.. Don't get sucked over the edge of the falls!!! Anyway, when you want to go upwind (wind should always set for 14knots!!) come about and dump some or a lot of sail or you'll capsize! Start the auxilliary engine with M++ and cruise back to the dock... Because fs2002/4 water is "sticky" it takes more power to get moving and then back off on the throttle or you can add a little sail to hold it back... Kinda fun to play with them and balance the two factors while sailing.


CONCLUSION:
We hope you enjoy using these models as much as we did in creating them!! These models were built with FSDS2, the super new building program from Louis Sinclair!
Lynn and Bill Lyons
Custom Classic Aircraft